Saturday, 15 December 2012

Playtesting Construct and Clocktower

Intro


Hello again. This week was busier than anticipated since a team member being ill for our group project meant extra time was needed to get the presentation ready.

As such I was only able to carry out individual playtesting vs. bots. Regardless the two videos should give a good idea of how each map plays, and the various routes between weapons and items.

Normally a Deathmatch in Unreal Tournament would take 10 or more minutes but the filesizes involved are too large to easily upload to Youtube. Therefore I have opted for quicker 5 minute games with fewer players.

It's worth mentioning that I experienced some noticeable lag while recording, so I miss some jumps I would normally be able to complete easily.

With that out of the way onto the playtesting videos!



Clocktower Playtest


Tester - Sam
Test Length - 5 Minutes
Bots - 5
Bot Difficulty - Adept

Personal Feedback

I need to adjust the Kismet on the gear lifts so they stop for 1 second at ground level before ascending. In a heated firefight it is extremely difficult to time the jump onto one while it is still moving.

Construct Playtest


Tester - Sam
Test Length - 5 Minutes
Bots - 5
Bot Difficulty - Adept

Personal Feedback

I need to edit structure B's floor to remove most of the holes. In a heated battle it is too difficult to dodge, aim, shoot and jump between the platforms all at the same time. The flow of the map would improve if I remove some holes so players can move around without risking falling off the structure.


What's Next


Over the following weeks I will continue playtesting and getting feedback on my map. I will use this feedback to improve each design.

- Sam

1 comment:

  1. Good, a couple of things that would be good to know in a quick update. 1 how is the work in relation to the timeline, this helps in knowing if everything is still on track. 2. Whether you have spoken to the specialist tutor and got feedback on the work and any comments coming out of that meeting.

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