BSP showing aerial view of the map.
BSP showing the side of the map.
This is the central structure in the map.
This is the first of the two side buildings.
Development
Theme:
This design is far more intricate than the previous designs. The many ramps, girders, and sand dunes give the player the ability to rapidly change their position on the map in both the Y and Z axis.I'm aiming to create a map experience that has an even balance between long and short ranged combat. Players will be able to use the Sniper Rifle weapon combined with the high vantage points to pick off opponents, but smart players can use the numerous girders, sand dunes as cover before closing the distance using strategically placed Jump Pads.
Size:
This map is medium sized. It's smaller than the other two designs which should allow for more focus on each individual building in the map.Description:
A medium sized construction site. The map layout is comprised of three main buildings separated by hilly, uneven terrain. The buildings have a very intricate design, with many different routes players can take to change heights and position.Player Count:
6-8 players.Features:
- 4 floors.- Lots of ramps. Allows the player to easily change their height and gain an advtange other over players.
- Cranes. Players can climb up and ran along moving cranes to quickly traverse the map. The cranes will rotate based on a timer created using the Kismet animation system.
- Uneven ground. Most of the ground will be covered by sand. Small sand dunes can be scaled to gain height and will allow easy access to higher floors of each structure.
This is a brief video showing the basics of this BSP Design.
The design is around halfway finished.
Project Timeline:
It has taken me much longer than predicted to create most of the three BSP designs.This has set me back around 2 weeks in my overall project timeline. All three BSP designs will be fully completed by the end of this week. Once this is done I can start properly playtesting each of the designs and gathering player feedback.
Old Timeline:
New Timeline:
2-9th Decemeber. It should be possible for me to finish the 3 designs by the 9th.
9-16th December. This time will be spent playtesting all 3 designs, and getting feedback on which is the most interesting/enjoyable to play.
16-23rd December. I'll spend this time making a careful informed decision of which BSP design I will take forward to the next steps of my proposal.
23-30th December 2012. Over the christmas break I will begin to model 3D assets needed for my level.
30th-6th Jan 2013. I will begin to unwrap one of the 3D assets.
The rest of the timeline is the same as before.
- Sam






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