Over the last few days I have been trying out some ideas that will eventually turn into my second BSP design.
BSP Showing map from above.
BSP Showing map from the side.
Floors 1-2.
Floors 3-4.
Outside the central structure. This is the highest point of the map.
Development
Theme
Creating this design proved difficult. The biggest issue I faced was not deciding on and committing to a central theme. With a central idea, it becomes much easier to create something, and compare it to that theme.The map feels like it lacks that definite focus a theme can provide. I have finally decided on a sci-fi/alien technology theme in the map but development would have been much smoother if I'd decided this at the start. I feel the concept of the map has potential but requires significant iteration to get to a playable state.
Size
Initially the map was much too big, both too wide and too high. I've since modified the walls to force the player towards the centre of the map, which will be the focal point. Regardless there is still too much unused space, so I plan to turn some of the floors into narrower, more focussed walkways.Description :
A large otherworldly temple structure with 6 floors.Player Count:
8-10 players.Features:
- 6 floors.- Super-fast Central lift surrounded by ring platforms. (Powered by alien technology).
Players can use the ring platforms to both ascend (using jump boots) and descend (by jumping) the floors of the map extremely rapidly.
- Smaller lifts positioned around the map allow quick access to higher levels.
Small ramps also allow quick access to some floors.
This is a brief video showing my first version of this BSP design. As highlighted above it is extremely basic but it gives an idea of the size and scope of this particular design.
Things to Add:
Player spawns, weapons, power-ups, AI Path-nodes and lighting all need to be added.I will add these in the following days which will complete this design. I will post a video showing the finished version, then beginning work on the third and final BSP design.
- Sam





Good. when you blog it would be really helpful if you say briefly where this fits with your project timeline. If things are proving more difficult, for example, would this involve some slippage.
ReplyDeleterob