Tuesday, 9 October 2012

Dissertation Re-think

After Monday's lecture on Dissertations I realise I have to modify my original Dissertation proposal.

Originally my plan was to create an artefact (an Unreal Editor 3 level) with minimal academic context to back it up. Needless to say this would have been a disastrous path to take, since the artefact alone would have had little to no academic context.

My new proposal is to create a series of simple BSP levels in Unreal Editor 3 to explore height variation (z axis gameplay), and it's affect on level design. This is a project I can backup with extensive research in the form of articles and discussions on level design. This would be followed by a final polished BSP level, which would take all my findings into account to create the artefact of my Dissertation.

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