Originally my plan was to create an artefact (an Unreal Editor 3 level) with minimal academic context to back it up. Needless to say this would have been a disastrous path to take, since the artefact alone would have had little to no academic context.
My new proposal is to create a series of simple BSP levels
in Unreal Editor 3 to explore height variation (z axis gameplay), and it's
affect on level design. This is a project I can backup with extensive research
in the form of articles and discussions on level design. This would be followed by a final polished BSP level, which would take all my findings into account to create the artefact of my Dissertation.
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